Beta Tile generation is in development. You may find inconsistencies that we’re working to improve.

Roads, rivers and walls line up across every seam; roads and rivers run off the board edges.

Starting…

Tiles

Which tiles the board may draw from.

Board

Size in rows × columns (each tile is 6″). Stored as the first two letters of the code (A=1, D=4, F=6, H=8), so DD… is 4×4 and DF… is 4×6.

Feature density: how much of each feature the board packs in.

Exact counts

Leave blank to let the densities above decide. Separate buildings are connected groups of building tiles (Bnn), each at most 2×3 tiles. Dropships defaults to 1 and is stored as Znn when it isn't. Type S UFOs are small 2-tile ships (Ynn), each a front + rear pair; larger crash-site UFOs come from the UFO density.

Common

One environment is shared by every tile on the board. Leave an axis on random to roll one value for the whole map, or lock it.

Tile-specific

Only changes some tiles: road applies to road tiles, apron to building exteriors.

Faction

Whose markings and kit dress the board.